/* * All or portions of this file Copyright (c) Amazon.com, Inc. or its affiliates or * its licensors. * * For complete copyright and license terms please see the LICENSE at the root of this * distribution (the "License"). All use of this software is governed by the License, * or, if provided, by the license below or the license accompanying this file. Do not * remove or modify any license notices. This file is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * */ // Original file Copyright Crytek GMBH or its affiliates, used under license. using System; using System.IO; using System.Reflection; using System.Windows.Forms; using System.Collections.Generic; using System.Text; namespace Aga.Controls { public static class ResourceHelper { // VSpilt Cursor with Innerline (symbolisize hidden column) private static Cursor _dVSplitCursor = GetCursor(Properties.Resources.DVSplit); public static Cursor DVSplitCursor { get { return _dVSplitCursor; } } private static GifDecoder _loadingIcon = GetGifDecoder(Properties.Resources.loading_icon); public static GifDecoder LoadingIcon { get { return _loadingIcon; } } /// /// Help function to convert byte[] from resource into Cursor Type /// /// /// private static Cursor GetCursor(byte[] data) { using (MemoryStream s = new MemoryStream(data)) return new Cursor(s); } /// /// Help function to convert byte[] from resource into GifDecoder Type /// /// /// private static GifDecoder GetGifDecoder(byte[] data) { using(MemoryStream ms = new MemoryStream(data)) return new GifDecoder(ms, true); } } }