/* * All or portions of this file Copyright (c) Amazon.com, Inc. or its affiliates or * its licensors. * * For complete copyright and license terms please see the LICENSE at the root of this * distribution (the "License"). All use of this software is governed by the License, * or, if provided, by the license below or the license accompanying this file. Do not * remove or modify any license notices. This file is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * */ // Original file Copyright Crytek GMBH or its affiliates, used under license. using System; using System.Collections.Generic; using System.Text; using System.Threading; namespace Aga.Controls.Threading { public sealed class WorkItem { private WaitCallback _callback; private object _state; private ExecutionContext _ctx; internal WorkItem(WaitCallback wc, object state, ExecutionContext ctx) { _callback = wc; _state = state; _ctx = ctx; } internal WaitCallback Callback { get { return _callback; } } internal object State { get { return _state; } } internal ExecutionContext Context { get { return _ctx; } } } }