/* * All or portions of this file Copyright (c) Amazon.com, Inc. or its affiliates or * its licensors. * * For complete copyright and license terms please see the LICENSE at the root of this * distribution (the "License"). All use of this software is governed by the License, * or, if provided, by the license below or the license accompanying this file. Do not * remove or modify any license notices. This file is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * */ // Original file Copyright Crytek GMBH or its affiliates, used under license. using System; using System.Collections.Generic; using System.Text; using System.Drawing; using Aga.Controls.Tree.NodeControls; namespace Aga.Controls.Tree { public struct DrawContext { private Graphics _graphics; public Graphics Graphics { get { return _graphics; } set { _graphics = value; } } private Rectangle _bounds; public Rectangle Bounds { get { return _bounds; } set { _bounds = value; } } private Font _font; public Font Font { get { return _font; } set { _font = value; } } private DrawSelectionMode _drawSelection; public DrawSelectionMode DrawSelection { get { return _drawSelection; } set { _drawSelection = value; } } private bool _drawFocus; public bool DrawFocus { get { return _drawFocus; } set { _drawFocus = value; } } private NodeControl _currentEditorOwner; public NodeControl CurrentEditorOwner { get { return _currentEditorOwner; } set { _currentEditorOwner = value; } } private bool _enabled; public bool Enabled { get { return _enabled; } set { _enabled = value; } } } }