/* * All or portions of this file Copyright (c) Amazon.com, Inc. or its affiliates or * its licensors. * * For complete copyright and license terms please see the LICENSE at the root of this * distribution (the "License"). All use of this software is governed by the License, * or, if provided, by the license below or the license accompanying this file. Do not * remove or modify any license notices. This file is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * */ // Original file Copyright Crytek GMBH or its affiliates, used under license. using System; using System.Collections.Generic; using System.Text; using System.Windows.Forms; using System.Drawing; using Aga.Controls.Tree.NodeControls; namespace Aga.Controls.Tree { public struct EditorContext { private TreeNodeAdv _currentNode; public TreeNodeAdv CurrentNode { get { return _currentNode; } set { _currentNode = value; } } private Control _editor; public Control Editor { get { return _editor; } set { _editor = value; } } private NodeControl _owner; public NodeControl Owner { get { return _owner; } set { _owner = value; } } private Rectangle _bounds; public Rectangle Bounds { get { return _bounds; } set { _bounds = value; } } private DrawContext _drawContext; public DrawContext DrawContext { get { return _drawContext; } set { _drawContext = value; } } } }