/*
* All or portions of this file Copyright (c) Amazon.com, Inc. or its affiliates or
* its licensors.
*
* For complete copyright and license terms please see the LICENSE at the root of this
* distribution (the "License"). All use of this software is governed by the License,
* or, if provided, by the license below or the license accompanying this file. Do not
* remove or modify any license notices. This file is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
*
*/
// Original file Copyright Crytek GMBH or its affiliates, used under license.
using System;
using System.Windows.Forms;
namespace Aga.Controls.Tree
{
internal abstract class InputState
{
private TreeViewAdv _tree;
public TreeViewAdv Tree
{
get { return _tree; }
}
public InputState(TreeViewAdv tree)
{
_tree = tree;
}
public abstract void KeyDown(System.Windows.Forms.KeyEventArgs args);
public abstract void MouseDown(TreeNodeAdvMouseEventArgs args);
public abstract void MouseUp(TreeNodeAdvMouseEventArgs args);
///
/// handle OnMouseMove event
///
///
/// true if event was handled and should be dispatched
public virtual bool MouseMove(MouseEventArgs args)
{
return false;
}
public virtual void MouseDoubleClick(TreeNodeAdvMouseEventArgs args)
{
}
}
}