/* * All or portions of this file Copyright (c) Amazon.com, Inc. or its affiliates or * its licensors. * * For complete copyright and license terms please see the LICENSE at the root of this * distribution (the "License"). All use of this software is governed by the License, * or, if provided, by the license below or the license accompanying this file. Do not * remove or modify any license notices. This file is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * */ // Original file Copyright Crytek GMBH or its affiliates, used under license. using System; using System.Windows.Forms; namespace Aga.Controls.Tree { internal abstract class InputState { private TreeViewAdv _tree; public TreeViewAdv Tree { get { return _tree; } } public InputState(TreeViewAdv tree) { _tree = tree; } public abstract void KeyDown(System.Windows.Forms.KeyEventArgs args); public abstract void MouseDown(TreeNodeAdvMouseEventArgs args); public abstract void MouseUp(TreeNodeAdvMouseEventArgs args); /// /// handle OnMouseMove event /// /// /// true if event was handled and should be dispatched public virtual bool MouseMove(MouseEventArgs args) { return false; } public virtual void MouseDoubleClick(TreeNodeAdvMouseEventArgs args) { } } }