/* * All or portions of this file Copyright (c) Amazon.com, Inc. or its affiliates or * its licensors. * * For complete copyright and license terms please see the LICENSE at the root of this * distribution (the "License"). All use of this software is governed by the License, * or, if provided, by the license below or the license accompanying this file. Do not * remove or modify any license notices. This file is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * */ // Original file Copyright Crytek GMBH or its affiliates, used under license. using System; using System.Collections.Generic; using System.Text; namespace Aga.Controls.Tree { internal class InputWithControl: NormalInputState { public InputWithControl(TreeViewAdv tree): base(tree) { } protected override void DoMouseOperation(TreeNodeAdvMouseEventArgs args) { if (Tree.SelectionMode == TreeSelectionMode.Single) { base.DoMouseOperation(args); } else if (CanSelect(args.Node)) { args.Node.IsSelected = !args.Node.IsSelected; Tree.SelectionStart = args.Node; } } protected override void MouseDownAtEmptySpace(TreeNodeAdvMouseEventArgs args) { } } }