/* * All or portions of this file Copyright (c) Amazon.com, Inc. or its affiliates or * its licensors. * * For complete copyright and license terms please see the LICENSE at the root of this * distribution (the "License"). All use of this software is governed by the License, * or, if provided, by the license below or the license accompanying this file. Do not * remove or modify any license notices. This file is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * */ // Original file Copyright Crytek GMBH or its affiliates, used under license. using System; using System.Collections.Generic; using System.Text; using System.Collections; namespace Aga.Controls.Tree { public class ListModel : TreeModelBase { private IList _list; public int Count { get { return _list.Count; } } public ListModel() { _list = new List(); } public ListModel(IList list) { _list = list; } public override IEnumerable GetChildren(TreePath treePath) { return _list; } public override bool IsLeaf(TreePath treePath) { return true; } public void AddRange(IEnumerable items) { foreach (object obj in items) _list.Add(obj); OnStructureChanged(new TreePathEventArgs(TreePath.Empty)); } public void Add(object item) { _list.Add(item); OnNodesInserted(new TreeModelEventArgs(TreePath.Empty, new int[] { _list.Count - 1 }, new object[] { item })); } public void Clear() { _list.Clear(); OnStructureChanged(new TreePathEventArgs(TreePath.Empty)); } } }