/* * All or portions of this file Copyright (c) Amazon.com, Inc. or its affiliates or * its licensors. * * For complete copyright and license terms please see the LICENSE at the root of this * distribution (the "License"). All use of this software is governed by the License, * or, if provided, by the license below or the license accompanying this file. Do not * remove or modify any license notices. This file is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * */ // Original file Copyright Crytek GMBH or its affiliates, used under license. using System; using System.Collections.Generic; using System.Text; using Aga.Controls.Tree.NodeControls; using System.Drawing; namespace Aga.Controls.Tree { public struct NodeControlInfo { public static readonly NodeControlInfo Empty = new NodeControlInfo(null, Rectangle.Empty, null); private NodeControl _control; public NodeControl Control { get { return _control; } } private Rectangle _bounds; public Rectangle Bounds { get { return _bounds; } } private TreeNodeAdv _node; public TreeNodeAdv Node { get { return _node; } } public NodeControlInfo(NodeControl control, Rectangle bounds, TreeNodeAdv node) { _control = control; _bounds = bounds; _node = node; } } }