/* * All or portions of this file Copyright (c) Amazon.com, Inc. or its affiliates or * its licensors. * * For complete copyright and license terms please see the LICENSE at the root of this * distribution (the "License"). All use of this software is governed by the License, * or, if provided, by the license below or the license accompanying this file. Do not * remove or modify any license notices. This file is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * */ // Original file Copyright Crytek GMBH or its affiliates, used under license. using System; using System.Collections.Generic; using System.Text; using System.ComponentModel; namespace Aga.Controls.Tree.NodeControls { public abstract class InteractiveControl : BindableControl { private bool _editEnabled = false; [DefaultValue(false)] public bool EditEnabled { get { return _editEnabled; } set { _editEnabled = value; } } protected bool IsEditEnabled(TreeNodeAdv node) { if (EditEnabled) { NodeControlValueEventArgs args = new NodeControlValueEventArgs(node); args.Value = true; OnIsEditEnabledValueNeeded(args); return Convert.ToBoolean(args.Value); } else return false; } public event EventHandler IsEditEnabledValueNeeded; private void OnIsEditEnabledValueNeeded(NodeControlValueEventArgs args) { if (IsEditEnabledValueNeeded != null) IsEditEnabledValueNeeded(this, args); } } }