/* * All or portions of this file Copyright (c) Amazon.com, Inc. or its affiliates or * its licensors. * * For complete copyright and license terms please see the LICENSE at the root of this * distribution (the "License"). All use of this software is governed by the License, * or, if provided, by the license below or the license accompanying this file. Do not * remove or modify any license notices. This file is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * */ // Original file Copyright Crytek GMBH or its affiliates, used under license. using System; using System.Collections.Generic; using System.Text; using System.Drawing; using Aga.Controls.Properties; namespace Aga.Controls.Tree.NodeControls { public class NodeStateIcon: NodeIcon { private Image _leaf; private Image _opened; private Image _closed; public NodeStateIcon() { _leaf = MakeTransparent(Resources.Leaf); _opened = MakeTransparent(Resources.Folder); _closed = MakeTransparent(Resources.FolderClosed); } private static Image MakeTransparent(Bitmap bitmap) { bitmap.MakeTransparent(bitmap.GetPixel(0,0)); return bitmap; } protected override Image GetIcon(TreeNodeAdv node) { Image icon = base.GetIcon(node); if (icon != null) return icon; else if (node.IsLeaf) return _leaf; else if (node.CanExpand && node.IsExpanded) return _opened; else return _closed; } } }