/* * All or portions of this file Copyright (c) Amazon.com, Inc. or its affiliates or * its licensors. * * For complete copyright and license terms please see the LICENSE at the root of this * distribution (the "License"). All use of this software is governed by the License, * or, if provided, by the license below or the license accompanying this file. Do not * remove or modify any license notices. This file is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * */ // Original file Copyright Crytek GMBH or its affiliates, used under license. using System; using System.Collections.Generic; using System.Text; namespace Aga.Controls.Tree { public abstract class TreeModelBase: ITreeModel { public abstract System.Collections.IEnumerable GetChildren(TreePath treePath); public abstract bool IsLeaf(TreePath treePath); public event EventHandler NodesChanged; protected void OnNodesChanged(TreeModelEventArgs args) { if (NodesChanged != null) NodesChanged(this, args); } public event EventHandler StructureChanged; protected void OnStructureChanged(TreePathEventArgs args) { if (StructureChanged != null) StructureChanged(this, args); } public event EventHandler NodesInserted; protected void OnNodesInserted(TreeModelEventArgs args) { if (NodesInserted != null) NodesInserted(this, args); } public event EventHandler NodesRemoved; protected void OnNodesRemoved(TreeModelEventArgs args) { if (NodesRemoved != null) NodesRemoved(this, args); } public virtual void Refresh() { OnStructureChanged(new TreePathEventArgs(TreePath.Empty)); } } }