/* * All or portions of this file Copyright (c) Amazon.com, Inc. or its affiliates or * its licensors. * * For complete copyright and license terms please see the LICENSE at the root of this * distribution (the "License"). All use of this software is governed by the License, * or, if provided, by the license below or the license accompanying this file. Do not * remove or modify any license notices. This file is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * */ // Original file Copyright Crytek GMBH or its affiliates, used under license. using System; using System.Collections.Generic; using System.Text; namespace Aga.Controls.Tree { public class TreeModelEventArgs: TreePathEventArgs { private object[] _children; public object[] Children { get { return _children; } } private int[] _indices; public int[] Indices { get { return _indices; } } /// /// /// /// Path to a parent node /// Child nodes public TreeModelEventArgs(TreePath parent, object[] children) : this(parent, null, children) { } /// /// /// /// Path to a parent node /// Indices of children in parent nodes collection /// Child nodes public TreeModelEventArgs(TreePath parent, int[] indices, object[] children) : base(parent) { if (children == null) throw new ArgumentNullException(); if (indices != null && indices.Length != children.Length) throw new ArgumentException("indices and children arrays must have the same length"); _indices = indices; _children = children; } } }