/* * All or portions of this file Copyright (c) Amazon.com, Inc. or its affiliates or * its licensors. * * For complete copyright and license terms please see the LICENSE at the root of this * distribution (the "License"). All use of this software is governed by the License, * or, if provided, by the license below or the license accompanying this file. Do not * remove or modify any license notices. This file is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * */ // Original file Copyright Crytek GMBH or its affiliates, used under license. /* transfer parameter implementations */ inline NSH::NTransfer::STransferParameters::STransferParameters() : backlightingColour(0,0,0), groundPlaneBlockValue(1.0f), rayTracingBias(0.05f), minDirectBumpCoeffVisibility(0.f), sampleCountPerVertex(-1), configType(NSH::NTransfer::TRANSFER_CONFIG_DEFAULT), bumpGranularity(false), supportTransparency(false), transparencyShadowingFactor(1.0f), matrixTargetCS(MATRIX_HEURISTIC_MAX), rayCastingThreads(1), compressToByte(false) {}