/* * All or portions of this file Copyright (c) Amazon.com, Inc. or its affiliates or * its licensors. * * For complete copyright and license terms please see the LICENSE at the root of this * distribution (the "License"). All use of this software is governed by the License, * or, if provided, by the license below or the license accompanying this file. Do not * remove or modify any license notices. This file is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * */ // Original file Copyright Crytek GMBH or its affiliates, used under license. // Description : Based on DebugCallStack code. #ifndef CRYINCLUDE_TOOLS_RC_RESOURCECOMPILER_CRASHHANDLER_H #define CRYINCLUDE_TOOLS_RC_RESOURCECOMPILER_CRASHHANDLER_H #pragma once #ifdef WIN32 #include //!============================================================================ //! //! CrashHandler class //! writes minidump files. //! //!============================================================================ class CrashHandler : AZ::Debug::TraceMessageBus::Handler { public: CrashHandler(); ~CrashHandler(); bool OnException(const char* message) override; void SetDumpFile(const char* dumpFilename); private: void WriteMinidump(); char m_dumpFilename[MAX_PATH]; }; #endif //WIN32 #endif // CRYINCLUDE_TOOLS_RC_RESOURCECOMPILER_CRASHHANDLER_H