/* * All or portions of this file Copyright (c) Amazon.com, Inc. or its affiliates or * its licensors. * * For complete copyright and license terms please see the LICENSE at the root of this * distribution (the "License"). All use of this software is governed by the License, * or, if provided, by the license below or the license accompanying this file. Do not * remove or modify any license notices. This file is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * */ // Original file Copyright Crytek GMBH or its affiliates, used under license. #ifndef CRYINCLUDE_TOOLS_RC_RESOURCECOMPILER_IMULTIPLATFORMCONFIG_H #define CRYINCLUDE_TOOLS_RC_RESOURCECOMPILER_IMULTIPLATFORMCONFIG_H #pragma once #include "IConfig.h" // IConfig, IConfigKeyRegistry, enum EConfigPriority class IMultiplatformConfig { public: virtual ~IMultiplatformConfig() { } virtual void init(int platformCount, int activePlatform, IConfigKeyRegistry* pConfigKeyRegistry) = 0; virtual int getPlatformCount() const = 0; virtual int getActivePlatform() const = 0; virtual const IConfig& getConfig(int platform) const = 0; virtual IConfig& getConfig(int platform) = 0; virtual const IConfig& getConfig() const = 0; virtual IConfig& getConfig() = 0; virtual void setKeyValue(EConfigPriority ePri, const char* key, const char* value) = 0; virtual void setActivePlatform(int platformIndex) = 0; }; #endif // CRYINCLUDE_TOOLS_RC_RESOURCECOMPILER_IMULTIPLATFORMCONFIG_H