/* * All or portions of this file Copyright (c) Amazon.com, Inc. or its affiliates or * its licensors. * * For complete copyright and license terms please see the LICENSE at the root of this * distribution (the "License"). All use of this software is governed by the License, * or, if provided, by the license below or the license accompanying this file. Do not * remove or modify any license notices. This file is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * */ // Original file Copyright Crytek GMBH or its affiliates, used under license. #ifndef CRYINCLUDE_TOOLS_RC_RESOURCECOMPILER_IPROGRESS_H #define CRYINCLUDE_TOOLS_RC_RESOURCECOMPILER_IPROGRESS_H #pragma once class IProgress { public: virtual ~IProgress() {} virtual void StartProgress() = 0; virtual void ShowProgress(const char* pMessage, size_t progressValue, size_t maxProgressValue) = 0; virtual void FinishProgress() = 0; }; #endif // CRYINCLUDE_TOOLS_RC_RESOURCECOMPILER_IPROGRESS_H