/* * All or portions of this file Copyright (c) Amazon.com, Inc. or its affiliates or * its licensors. * * For complete copyright and license terms please see the LICENSE at the root of this * distribution (the "License"). All use of this software is governed by the License, * or, if provided, by the license below or the license accompanying this file. Do not * remove or modify any license notices. This file is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * */ #pragma once #include "stdafx.h" #include #include #include namespace AssetBuilderSDK { struct ProcessJobRequest; struct ProcessJobResponse; } namespace AZ { namespace RC { class LegacyCompiler : public ICompiler { public: LegacyCompiler(); void Release() override; void BeginProcessing(const IConfig* config) override; bool Process() override; void EndProcessing() override; IConvertContext* GetConvertContext() override; protected: AZStd::unique_ptr ReadJobRequest(const char* folder) const; bool WriteResponse(const char* folder, AssetBuilderSDK::ProcessJobResponse& response, bool success = true) const; ConvertContext m_context; }; } }