/* * All or portions of this file Copyright (c) Amazon.com, Inc. or its affiliates or * its licensors. * * For complete copyright and license terms please see the LICENSE at the root of this * distribution (the "License"). All use of this software is governed by the License, * or, if provided, by the license below or the license accompanying this file. Do not * remove or modify any license notices. This file is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * */ // Original file Copyright Crytek GMBH or its affiliates, used under license. #ifndef CRYINCLUDE_TOOLS_RC_RESOURCECOMPILERPC_CGA_SKELETONLOADER_H #define CRYINCLUDE_TOOLS_RC_RESOURCECOMPILERPC_CGA_SKELETONLOADER_H #pragma once #include "SkeletonInfo.h" struct IPakSystem; class ICryXML; class SkeletonLoader { public: SkeletonLoader(); CSkeletonInfo* Load(const char* filename, IPakSystem* pakSystem, ICryXML* xml, const string& tempPath); const char* GetTempName() const { return m_tempFileName.c_str(); } const CSkeletonInfo& Skeleton() const{ return m_skeletonInfo; } bool IsLoaded() const{ return m_bLoaded; } private: CSkeletonInfo m_skeletonInfo; string m_tempFileName; bool m_bLoaded; }; #endif // CRYINCLUDE_TOOLS_RC_RESOURCECOMPILERPC_CGA_SKELETONLOADER_H