/* * All or portions of this file Copyright (c) Amazon.com, Inc. or its affiliates or * its licensors. * * For complete copyright and license terms please see the LICENSE at the root of this * distribution (the "License"). All use of this software is governed by the License, * or, if provided, by the license below or the license accompanying this file. Do not * remove or modify any license notices. This file is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * */ // Original file Copyright Crytek GMBH or its affiliates, used under license. #ifndef CRYINCLUDE_TOOLS_RC_RESOURCECOMPILERPC_CGA_SKELETONMANAGER_H #define CRYINCLUDE_TOOLS_RC_RESOURCECOMPILERPC_CGA_SKELETONMANAGER_H #pragma once #include #include "SkeletonLoader.h" struct IPakSystem; class ICryXML; struct IResourceCompiler; class SkeletonManager { public: SkeletonManager(IPakSystem* pPakSystem, ICryXML* pXMLParser, IResourceCompiler* pRc); bool LoadSkeletonList(const string& filename, const string& rootPath, const std::set& skeletons); const CSkeletonInfo* FindSkeleton(const string& name) const; const CSkeletonInfo* LoadSkeleton(const string& name); private: const CSkeletonInfo* LoadSkeletonInfo(const string& name, const string& file); private: IPakSystem* m_pPakSystem; ICryXML* m_pXmlParser; string m_rootPath; string m_tmpPath; typedef std::map TNameToFileMap; TNameToFileMap m_nameToFile; typedef std::map TNameToSkeletonMap; TNameToSkeletonMap m_nameToSkeletonInfo; }; #endif // CRYINCLUDE_TOOLS_RC_RESOURCECOMPILERPC_CGA_SKELETONMANAGER_H