/* * All or portions of this file Copyright (c) Amazon.com, Inc. or its affiliates or * its licensors. * * For complete copyright and license terms please see the LICENSE at the root of this * distribution (the "License"). All use of this software is governed by the License, * or, if provided, by the license below or the license accompanying this file. Do not * remove or modify any license notices. This file is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * */ // Original file Copyright Crytek GMBH or its affiliates, used under license. #ifndef CRYINCLUDE_TOOLS_RC_RESOURCECOMPILERPC_CGF_ANMSAVER_H #define CRYINCLUDE_TOOLS_RC_RESOURCECOMPILERPC_CGF_ANMSAVER_H #pragma once #include "AnimSaver.h" class CSaverANM : public CSaverAnim { public: CSaverANM(const char* filename, CChunkFile& chunkFile) : CSaverAnim(filename, chunkFile) {} virtual void Save(const CContentCGF* pCGF, const CInternalSkinningInfo* pSkinningInfo) override; private: int SaveNode(const CNodeCGF* pNode, int pos_cont_id, int rot_cont_id, int scl_cont_id); int SaveTCB3Track(const CInternalSkinningInfo* pSkinningInfo, int trackIndex); int SaveTCBQTrack(const CInternalSkinningInfo* pSkinningInfo, int trackIndex); }; #endif // CRYINCLUDE_TOOLS_RC_RESOURCECOMPILERPC_CGF_ANMSAVER_H