/* * All or portions of this file Copyright (c) Amazon.com, Inc. or its affiliates or * its licensors. * * For complete copyright and license terms please see the LICENSE at the root of this * distribution (the "License"). All use of this software is governed by the License, * or, if provided, by the license below or the license accompanying this file. Do not * remove or modify any license notices. This file is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * */ // Original file Copyright Crytek GMBH or its affiliates, used under license. #ifndef CRYINCLUDE_TOOLS_RC_RESOURCECOMPILERPC_CGF_ANIMSAVER_H #define CRYINCLUDE_TOOLS_RC_RESOURCECOMPILERPC_CGF_ANIMSAVER_H #pragma once #include "CryPath.h" #include #include "../CryEngine/Cry3DEngine/CGF/ChunkFile.h" #include "CGFContent.h" #include "../CGA/Controller.h" #include "../CGA/ControllerPQ.h" #include "../CGA/ControllerPQLog.h" #include "LoaderCAF.h" class CSaverAnim { public: CSaverAnim(const char* filename, CChunkFile& chunkFile); virtual void Save(const CContentCGF* pCGF, const CInternalSkinningInfo* pSkinningInfo) = 0; static int SaveTCB3Track(CChunkFile* pChunkFile, const CInternalSkinningInfo* pSkinningInfo, int trackIndex); static int SaveTCBQTrack(CChunkFile* pChunkFile, const CInternalSkinningInfo* pSkinningInfo, int trackIndex); static int SaveTiming(CChunkFile* pChunkFile, const CInternalSkinningInfo* pSkinningInfo); protected: int SaveExportFlags(const CContentCGF* pCGF); int SaveTiming(const CInternalSkinningInfo* pSkinningInfo); string m_filename; CChunkFile* m_pChunkFile; }; #endif // CRYINCLUDE_TOOLS_RC_RESOURCECOMPILERPC_CGF_ANIMSAVER_H