/* * All or portions of this file Copyright (c) Amazon.com, Inc. or its affiliates or * its licensors. * * For complete copyright and license terms please see the LICENSE at the root of this * distribution (the "License"). All use of this software is governed by the License, * or, if provided, by the license below or the license accompanying this file. Do not * remove or modify any license notices. This file is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * */ // Original file Copyright Crytek GMBH or its affiliates, used under license. #ifndef CRYINCLUDE_TOOLS_RC_RESOURCECOMPILERPC_CGF_CHUNKDATA_H #define CRYINCLUDE_TOOLS_RC_RESOURCECOMPILERPC_CGF_CHUNKDATA_H #pragma once struct CChunkData { char* data; int size; CChunkData() { data = 0; size = 0; } ~CChunkData() { free(data); } template void Add(const T& object) { AddData(&object, sizeof(object)); } void AddData(const void* pSrcData, int nSrcDataSize) { data = (char*)realloc(data, size + nSrcDataSize); memcpy(data + size, pSrcData, nSrcDataSize); size += nSrcDataSize; } }; #endif // CRYINCLUDE_TOOLS_RC_RESOURCECOMPILERPC_CGF_CHUNKDATA_H