/* * All or portions of this file Copyright (c) Amazon.com, Inc. or its affiliates or * its licensors. * * For complete copyright and license terms please see the LICENSE at the root of this * distribution (the "License"). All use of this software is governed by the License, * or, if provided, by the license below or the license accompanying this file. Do not * remove or modify any license notices. This file is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * */ // Original file Copyright Crytek GMBH or its affiliates, used under license. #ifndef CRYINCLUDE_TOOLS_RC_RESOURCECOMPILERPC_CHUNKCOMPILER_H #define CRYINCLUDE_TOOLS_RC_RESOURCECOMPILERPC_CHUNKCOMPILER_H #pragma once #include "IConvertor.h" struct ConvertContext; class CChunkCompiler : public ICompiler , public IConvertor { public: class Error { public: Error(int nCode); Error(const char* szFormat, ...); const char* c_str() const { return m_strReason.c_str(); } protected: string m_strReason; }; CChunkCompiler(); ~CChunkCompiler(); // ICompiler + IConvertor methods. virtual void Release(); // ICompiler methods. virtual void BeginProcessing(const IConfig* config) { } virtual void EndProcessing() { } virtual IConvertContext* GetConvertContext() { return &m_CC; } virtual bool Process(); // IConvertor methods. virtual ICompiler* CreateCompiler(); virtual const char* GetExt(int index) const; private: string GetOutputFileNameOnly() const; string GetOutputPath() const; ConvertContext m_CC; int m_refCount; }; #endif // CRYINCLUDE_TOOLS_RC_RESOURCECOMPILERPC_CHUNKCOMPILER_H