/* * All or portions of this file Copyright (c) Amazon.com, Inc. or its affiliates or * its licensors. * * For complete copyright and license terms please see the LICENSE at the root of this * distribution (the "License"). All use of this software is governed by the License, * or, if provided, by the license below or the license accompanying this file. Do not * remove or modify any license notices. This file is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * */ // Original file Copyright Crytek GMBH or its affiliates, used under license. #ifndef CRYINCLUDE_TOOLS_RC_RESOURCECOMPILERPC_SKELETONINFO_H #define CRYINCLUDE_TOOLS_RC_RESOURCECOMPILERPC_SKELETONINFO_H #pragma once #include "CGFContent.h" class CSkeletonInfo { public: CSkeletonInfo(); ~CSkeletonInfo(); bool LoadFromChr(const char* name); bool LoadFromCga(const char* name); public: CSkinningInfo m_SkinningInfo; }; #endif // CRYINCLUDE_TOOLS_RC_RESOURCECOMPILERPC_SKELETONINFO_H