/* * All or portions of this file Copyright (c) Amazon.com, Inc. or its affiliates or * its licensors. * * For complete copyright and license terms please see the LICENSE at the root of this * distribution (the "License"). All use of this software is governed by the License, * or, if provided, by the license below or the license accompanying this file. Do not * remove or modify any license notices. This file is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * */ // Original file Copyright Crytek GMBH or its affiliates, used under license. #ifndef CRYINCLUDE_TOOLS_RC_RESOURCECOMPILERPC_TICKS_H #define CRYINCLUDE_TOOLS_RC_RESOURCECOMPILERPC_TICKS_H #pragma once #define TICKS_PER_SECOND (30) //the maximum keyframe value is 4800Hz per second #define SECONDS_PER_TICK (1.0f / 30.0f) //the maximum keyframe value is 4800Hz per second #define TICKS_PER_FRAME (1) //if we have 30 keyframes per second, then one tick is 1 #define TICKS_CONVERT (160) //#define TICKS_PER_SECOND (120) //the maximum keyframe value is 4800Hz per second //#define SECONDS_PER_TICK (1.0f/120.0f) //the maximum keyframe value is 4800Hz per second //#define TICKS_PER_FRAME (4) //if we have 30 keyframes per second, then one tick is 4 //#define TICKS_CONVERT (40) //#define TICKS_PER_SECOND (4800) //the maximum keyframe value is 4800Hz per second //#define SECONDS_PER_TICK (1.0f/4800.0f) //the time for 1 tick //#define TICKS_PER_FRAME (160) //if we have 30 keyframes per second, then one tick is 160 //#define TICKS_CONVERT (1) #endif // CRYINCLUDE_TOOLS_RC_RESOURCECOMPILERPC_TICKS_H