/* * All or portions of this file Copyright (c) Amazon.com, Inc. or its affiliates or * its licensors. * * For complete copyright and license terms please see the LICENSE at the root of this * distribution (the "License"). All use of this software is governed by the License, * or, if provided, by the license below or the license accompanying this file. Do not * remove or modify any license notices. This file is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * */ #pragma once #include #include struct IConvertContext; class CInternalSkinningInfo; namespace AZ { namespace RC { struct CafGroupExportContext; namespace SceneEvents = AZ::SceneAPI::Events; class CafGroupExporter : public SceneEvents::CallProcessorBinder { public: CafGroupExporter(IAssetWriter* writer, IConvertContext* convertContext); ~CafGroupExporter() override = default; SceneEvents::ProcessingResult ProcessContext(CafGroupExportContext& context) const; protected: static const AZStd::string s_fileExtension; static const float s_defaultFrameRate; void ConfigureCafContent(CContentCGF& content) const; void SaveAnimationConfiguration(CafGroupExportContext& context, CInternalSkinningInfo& controllerSkinningInfo) const; IAssetWriter* m_assetWriter; IConvertContext* m_convertContext; }; } // namespace RC } // namespace AZ