/* * All or portions of this file Copyright (c) Amazon.com, Inc. or its affiliates or * its licensors. * * For complete copyright and license terms please see the LICENSE at the root of this * distribution (the "License"). All use of this software is governed by the License, * or, if provided, by the license below or the license accompanying this file. Do not * remove or modify any license notices. This file is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * */ #pragma once #include #include class CContentCGF; namespace AZ { namespace RC { struct CgfContainerExportContext; struct CgfGroupExportContext; void ConfigureCgfContent(CContentCGF& content); AZ::SceneAPI::Events::ProcessingResult ProcessMeshes(CgfGroupExportContext& context, CContentCGF& content, AZStd::vector& targetNodes, AZStd::vector& physTargetNodes); void ProcessMeshType(ContainerExportContext& context, CContentCGF& content, AZStd::vector& targetNodes, EPhysicsGeomType physicalizeType); void SetNodeName(const AZStd::string& name, CNodeCGF& node); } // namespace RC } // namespace AZ