/* * All or portions of this file Copyright (c) Amazon.com, Inc. or its affiliates or * its licensors. * * For complete copyright and license terms please see the LICENSE at the root of this * distribution (the "License"). All use of this software is governed by the License, * or, if provided, by the license below or the license accompanying this file. Do not * remove or modify any license notices. This file is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * */ #include #include #include #include #include #include #include #include #include #include #include namespace AZ { namespace RC { namespace SceneContainers = AZ::SceneAPI::Containers; namespace SceneDataTypes = AZ::SceneAPI::DataTypes; ChrExporter::ChrExporter(IConvertContext* convertContext) : m_convertContext(convertContext) { BindToCall(&ChrExporter::ProcessContext); ActivateBindings(); } SceneEvents::ProcessingResult ChrExporter::ProcessContext(SceneEvents::ExportEventContext& context) { const SceneContainers::SceneManifest& manifest = context.GetScene().GetManifest(); auto valueStorage = manifest.GetValueStorage(); auto view = SceneContainers::MakeDerivedFilterView(valueStorage); SceneEvents::ProcessingResultCombiner result; for (const SceneDataTypes::ISkeletonGroup& skeletonGroup : view) { AZ_TraceContext("Skeleton Group", skeletonGroup.GetName()); result += SceneEvents::Process(context, skeletonGroup, Phase::Construction); result += SceneEvents::Process(context, skeletonGroup, Phase::Filling); result += SceneEvents::Process(context, skeletonGroup, Phase::Finalizing); } return result.GetResult(); } } // namespace RC } // namespace AZ