/* * All or portions of this file Copyright (c) Amazon.com, Inc. or its affiliates or * its licensors. * * For complete copyright and license terms please see the LICENSE at the root of this * distribution (the "License"). All use of this software is governed by the License, * or, if provided, by the license below or the license accompanying this file. Do not * remove or modify any license notices. This file is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * */ #include // Needed for CGFContent.h #include #include #include #include #include #include #include #include #include #include namespace AZ { namespace RC { namespace SceneUtil = AZ::SceneAPI::Utilities; namespace SceneContainer = AZ::SceneAPI::Containers; namespace SceneDataTypes = AZ::SceneAPI::DataTypes; const AZStd::string ChrGroupExporter::fileExtension = "chr"; ChrGroupExporter::ChrGroupExporter(IAssetWriter* writer, IConvertContext* convertContext) : m_assetWriter(writer) , m_convertContext(convertContext) { BindToCall(&ChrGroupExporter::ProcessContext); ActivateBindings(); } SceneEvents::ProcessingResult ChrGroupExporter::ProcessContext(ChrGroupExportContext& context) const { if (context.m_phase != Phase::Filling) { return SceneEvents::ProcessingResult::Ignored; } AZStd::string filename = SceneUtil::FileUtilities::CreateOutputFileName(context.m_group.GetName(), context.m_outputDirectory, fileExtension); if (filename.empty()) { AZ_TracePrintf(SceneUtil::ErrorWindow, "Invalid filename, can not be an empty value.\n"); return SceneEvents::ProcessingResult::Failure; } if (!SceneUtil::FileUtilities::EnsureTargetFolderExists(filename)) { AZ_TracePrintf(SceneUtil::ErrorWindow, "Invalid filename, target folder does not exist. ('%s')\n", filename.c_str()); return SceneEvents::ProcessingResult::Failure; } SceneEvents::ProcessingResultCombiner result; CContentCGF cgfContent(filename.c_str()); AZStd::unordered_map boneNameIdMap; SkeletonExportContext skeletonContextConstruction(context.m_scene, context.m_group.GetSelectedRootBone(), *cgfContent.GetSkinningInfo(), boneNameIdMap, Phase::Construction); ConfigureChrContent(cgfContent); result += SceneEvents::Process(skeletonContextConstruction); result += SceneEvents::Process(context.m_scene, context.m_group.GetSelectedRootBone(), *cgfContent.GetSkinningInfo(), boneNameIdMap, Phase::Filling); result += SceneEvents::Process(context.m_scene, context.m_group.GetSelectedRootBone(), *cgfContent.GetSkinningInfo(), boneNameIdMap, Phase::Finalizing); AZ_Assert(m_assetWriter != nullptr, "Unable to write CHR due to invalid asset writer."); if (m_assetWriter) { if (m_assetWriter->WriteCHR(&cgfContent, m_convertContext)) { static const AZ::Data::AssetType skeletonAssetType("{60161B46-21F0-4396-A4F0-F2CCF0664CDE}"); auto& list = context.m_products.GetProducts(); bool isFirst = AZStd::find_if(list.begin(), list.end(), [](const SceneAPI::Events::ExportProduct& it) -> bool { return it.m_assetType == skeletonAssetType; }) == list.end(); SceneAPI::Events::ExportProduct& product = context.m_products.AddProduct(AZStd::move(filename), context.m_group.GetId(), skeletonAssetType, AZStd::nullopt, AZStd::nullopt); // Previously only a single skeleton would be exported that was named after the source file. This was changed to exporting all // skeletons now named after the root node. This means that the first skeleton would previously have been known under // another name. if (isFirst) { AZStd::string legacyName = product.m_filename; AzFramework::StringFunc::Path::ReplaceFullName(legacyName, context.m_scene.GetName().c_str(), fileExtension.c_str()); product.m_legacyFileNames.emplace_back(AZStd::move(legacyName)); } } else { AZ_TracePrintf(SceneUtil::ErrorWindow, "Failed writing CHR file ('%s')\n", filename.c_str()); result += SceneEvents::ProcessingResult::Failure; } } else { AZ_TracePrintf(SceneUtil::ErrorWindow, "Failed writing CHR file ('%s')\n", filename.c_str()); result += SceneEvents::ProcessingResult::Failure; } return result.GetResult(); } void ChrGroupExporter::ConfigureChrContent(CContentCGF& content) const { CExportInfoCGF* exportInfo = content.GetExportInfo(); AZ_Assert(exportInfo != nullptr, "Invalid export info from %s.", content.GetFilename()); exportInfo->bMergeAllNodes = true; exportInfo->bUseCustomNormals = false; exportInfo->bCompiledCGF = false; exportInfo->bHavePhysicsProxy = false; exportInfo->bHaveAutoLods = false; exportInfo->bNoMesh = true; exportInfo->b8WeightsPerVertex = false; exportInfo->bWantF32Vertices = false; exportInfo->authorToolVersion = 1; } } // namespace RC } // namespace AZ