/* * All or portions of this file Copyright (c) Amazon.com, Inc. or its affiliates or * its licensors. * * For complete copyright and license terms please see the LICENSE at the root of this * distribution (the "License"). All use of this software is governed by the License, * or, if provided, by the license below or the license accompanying this file. Do not * remove or modify any license notices. This file is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * */ #pragma once #include #include namespace AZ { namespace RC { struct MeshNodeExportContext; class UVStreamExporter : public SceneAPI::SceneCore::RCExportingComponent { public: AZ_COMPONENT(UVStreamExporter, "{3840C94B-C131-4C34-B35B-C8E8CFC5AFD1}", SceneAPI::SceneCore::RCExportingComponent); UVStreamExporter(); ~UVStreamExporter() override = default; static void Reflect(ReflectContext* context); SceneAPI::Events::ProcessingResult CopyUVStream(MeshNodeExportContext& context) const; protected: SceneAPI::Events::ProcessingResult PopulateUVStream(MeshNodeExportContext& context, int index, AZStd::shared_ptr uvs) const; static const size_t s_uvMaxStreamCount = 2; }; } // namespace RC } // namespace AZ