#pragma once /* * All or portions of this file Copyright (c) Amazon.com, Inc. or its affiliates or * its licensors. * * For complete copyright and license terms please see the LICENSE at the root of this * distribution (the "License"). All use of this software is governed by the License, * or, if provided, by the license below or the license accompanying this file. Do not * remove or modify any license notices. This file is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * */ #include #include #include #include namespace AZ { namespace RC { class ISceneConfig; class SceneConverter : public IConvertor { public: explicit SceneConverter(const AZStd::shared_ptr& config); void Release() override; void Init(const ConvertorInitContext& context) override; ICompiler* CreateCompiler() override; const char* GetExt(int index) const override; private: AZStd::shared_ptr m_config; AZStd::vector m_extensions; AZStd::string m_appRoot; }; } }