/* * All or portions of this file Copyright (c) Amazon.com, Inc. or its affiliates or * its licensors. * * For complete copyright and license terms please see the LICENSE at the root of this * distribution (the "License"). All use of this software is governed by the License, * or, if provided, by the license below or the license accompanying this file. Do not * remove or modify any license notices. This file is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * */ #pragma once #include #include #include #include namespace AZ { namespace RC { class SceneSerializationHandler : public SceneAPI::SceneCore::SceneSystemComponent , public SceneAPI::Events::SceneSerializationBus::Handler { public: AZ_COMPONENT(SceneSerializationHandler, "{944BB08A-FECB-4029-8E7C-810C801357B2}", SceneAPI::SceneCore::SceneSystemComponent); SceneSerializationHandler() = default; ~SceneSerializationHandler() override = default; void Activate() override; void Deactivate() override; static void Reflect(ReflectContext* context); AZStd::shared_ptr LoadScene( const AZStd::string& sceneFilePath, Uuid sceneSourceGuid) override; }; } // namespace RC } // namespace AZ