/* * All or portions of this file Copyright (c) Amazon.com, Inc. or its affiliates or * its licensors. * * For complete copyright and license terms please see the LICENSE at the root of this * distribution (the "License"). All use of this software is governed by the License, * or, if provided, by the license below or the license accompanying this file. Do not * remove or modify any license notices. This file is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * */ #include #include "FbxAnimCurveNodeWrapper.h" #include "FbxAnimCurveWrapper.h" #include "fbxsdk.h" namespace AZ { namespace FbxSDKWrapper { FbxAnimCurveNodeWrapper::FbxAnimCurveNodeWrapper(FbxAnimCurveNode* fbxAnimCurveNode) : m_fbxAnimCurveNode(fbxAnimCurveNode) { } const char* FbxAnimCurveNodeWrapper::GetName() const { return m_fbxAnimCurveNode->GetName(); } int FbxAnimCurveNodeWrapper::GetChannelCount() const { return m_fbxAnimCurveNode->GetChannelsCount(); } int FbxAnimCurveNodeWrapper::GetCurveCount(int channelID) const { return m_fbxAnimCurveNode->GetCurveCount(channelID); } AZStd::shared_ptr FbxAnimCurveNodeWrapper::GetCurveWrapper(int channelID, int index) const { return AZStd::make_shared(static_cast(m_fbxAnimCurveNode->GetCurve(channelID, index))); } } }