/* * All or portions of this file Copyright (c) Amazon.com, Inc. or its affiliates or * its licensors. * * For complete copyright and license terms please see the LICENSE at the root of this * distribution (the "License"). All use of this software is governed by the License, * or, if provided, by the license below or the license accompanying this file. Do not * remove or modify any license notices. This file is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * */ #pragma once #include #include namespace AZ { namespace FbxSDKWrapper { class FbxAnimCurveNodeWrapper; class FbxAnimLayerWrapper { friend class FbxNodeWrapper; public: FbxAnimLayerWrapper(FbxAnimLayer* fbxAnimLayer); ~FbxAnimLayerWrapper() = default; const char* GetName() const; u32 GetCurveNodeCount() const ; FbxAnimLayer* GetFbxLayer() const; AZStd::shared_ptr GetCurveNodeWrapper(u32 index) const; protected: FbxAnimLayer* m_fbxAnimLayer; }; } // namespace FbxSDKWrapper } // namespace AZ