/* * All or portions of this file Copyright (c) Amazon.com, Inc. or its affiliates or * its licensors. * * For complete copyright and license terms please see the LICENSE at the root of this * distribution (the "License"). All use of this software is governed by the License, * or, if provided, by the license below or the license accompanying this file. Do not * remove or modify any license notices. This file is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * */ #pragma once #include #include namespace AZ { namespace FbxSDKWrapper { using FbxSDKLongLong = FbxLongLong; class FbxAnimLayerWrapper; class FbxTimeSpanWrapper; class FbxAnimStackWrapper { public: FbxAnimStackWrapper(FbxAnimStack* fbxAnimStack); virtual ~FbxAnimStackWrapper(); virtual const char* GetName() const; virtual int GetAnimationLayerCount() const; virtual const AZStd::shared_ptr GetAnimationLayerAt(int index) const; virtual FbxTimeSpanWrapper GetLocalTimeSpan() const; protected: FbxAnimStackWrapper() = default; FbxAnimStack* m_fbxAnimStack; }; } // namespace FbxSDKWrapper } // namespace AZ