/* * All or portions of this file Copyright (c) Amazon.com, Inc. or its affiliates or * its licensors. * * For complete copyright and license terms please see the LICENSE at the root of this * distribution (the "License"). All use of this software is governed by the License, * or, if provided, by the license below or the license accompanying this file. Do not * remove or modify any license notices. This file is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * */ #pragma once #include #include namespace AZ { namespace FbxSDKWrapper { class FbxNodeWrapper; class FbxMeshWrapper; class FbxBlendShapeChannelWrapper { public: FbxBlendShapeChannelWrapper(FbxBlendShapeChannel* fbxBlendShapeChannel); virtual ~FbxBlendShapeChannelWrapper(); virtual const char* GetName() const; virtual int GetTargetShapeCount() const; //While not strictly true that the target shapes are meshes, for the purposes of the engine's //current runtime they must be meshes. virtual AZStd::shared_ptr GetTargetShape(int index) const; protected: FbxBlendShapeChannelWrapper() = default; FbxBlendShapeChannel* m_fbxBlendShapeChannel; }; } // namespace FbxSDKWrapper } // namespace AZ