/* * All or portions of this file Copyright (c) Amazon.com, Inc. or its affiliates or * its licensors. * * For complete copyright and license terms please see the LICENSE at the root of this * distribution (the "License"). All use of this software is governed by the License, * or, if provided, by the license below or the license accompanying this file. Do not * remove or modify any license notices. This file is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * */ #pragma once #include #include namespace AZ { namespace FbxSDKWrapper { class FbxBlendShapeChannelWrapper; class FbxNodeWrapper; class FbxMeshWrapper; class FbxBlendShapeWrapper { public: FbxBlendShapeWrapper(FbxBlendShape* fbxBlendShape); virtual ~FbxBlendShapeWrapper(); virtual const char* GetName() const; //Technically Fbx returns a FbxGeometry off this interface, but we only support meshes in the engine runtime. virtual AZStd::shared_ptr GetGeometry() const; virtual int GetBlendShapeChannelCount() const; virtual AZStd::shared_ptr GetBlendShapeChannel(int index) const; protected: FbxBlendShapeWrapper() = default; FbxBlendShape* m_fbxBlendShape; }; } // namespace FbxSDKWrapper } // namespace AZ