/* * All or portions of this file Copyright (c) Amazon.com, Inc. or its affiliates or * its licensors. * * For complete copyright and license terms please see the LICENSE at the root of this * distribution (the "License"). All use of this software is governed by the License, * or, if provided, by the license below or the license accompanying this file. Do not * remove or modify any license notices. This file is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * */ #include #include #include namespace AZ { namespace FbxSDKWrapper { FbxUVWrapper::FbxUVWrapper(FbxGeometryElementUV* fbxUV) : m_fbxUV(fbxUV) { AZ_Assert(fbxUV, "Invalid FbxGeometryElementUV to initialize FbxUVWrapper") } FbxUVWrapper::~FbxUVWrapper() { m_fbxUV = nullptr; } const char* FbxUVWrapper::GetName() const { if (m_fbxUV) { return m_fbxUV->GetName(); } return nullptr; } Vector2 FbxUVWrapper::GetElementAt(int polygonIndex, int polygonVertexIndex, int controlPointIndex) const { FbxVector2 uv; FbxLayerElementUtilities::GetGeometryElement(uv, m_fbxUV, polygonIndex, polygonVertexIndex, controlPointIndex); return FbxTypeConverter::ToVector2(uv); } bool FbxUVWrapper::IsValid() const { return m_fbxUV != nullptr; } } // namespace FbxSDKWrapper } // namespace AZ