/* * All or portions of this file Copyright (c) Amazon.com, Inc. or its affiliates or * its licensors. * * For complete copyright and license terms please see the LICENSE at the root of this * distribution (the "License"). All use of this software is governed by the License, * or, if provided, by the license below or the license accompanying this file. Do not * remove or modify any license notices. This file is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * */ #pragma once #include #include namespace AZ { namespace FbxSDKWrapper { class FbxColorWrapper { public: FbxColorWrapper(FbxColor& fbxColor); float GetR() const; float GetG() const; float GetB() const; float GetAlpha() const; protected: FbxColor m_fbxColor; }; class FbxVertexColorWrapper { public: FbxVertexColorWrapper(FbxGeometryElementVertexColor* fbxVertexColor); ~FbxVertexColorWrapper(); FbxColorWrapper GetElementAt(int polygonIndex, int polygonVertexIndex, int controlPointIndex) const; const char* GetName() const; bool IsValid() const; protected: FbxGeometryElementVertexColor* m_fbxVertexColor; }; } // namespace FbxSDKWrapper } // namespace AZ