/* * All or portions of this file Copyright (c) Amazon.com, Inc. or its affiliates or * its licensors. * * For complete copyright and license terms please see the LICENSE at the root of this * distribution (the "License"). All use of this software is governed by the License, * or, if provided, by the license below or the license accompanying this file. Do not * remove or modify any license notices. This file is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * */ #include #include #include namespace AZ { namespace FbxSDKWrapper { FbxVertexTangentWrapper::FbxVertexTangentWrapper(FbxGeometryElementTangent* fbxTangent) : m_fbxTangent(fbxTangent) { AZ_Assert(fbxTangent, "Invalid FbxGeometryElementTangent to initialize FbxVertexTangentWrapper") } FbxVertexTangentWrapper::~FbxVertexTangentWrapper() { m_fbxTangent = nullptr; } const char* FbxVertexTangentWrapper::GetName() const { if (m_fbxTangent) { return m_fbxTangent->GetName(); } return ""; } Vector3 FbxVertexTangentWrapper::GetElementAt(int polygonIndex, int polygonVertexIndex, int controlPointIndex) const { FbxVector4 tangent; FbxLayerElementUtilities::GetGeometryElement(tangent, m_fbxTangent, polygonIndex, polygonVertexIndex, controlPointIndex); return FbxTypeConverter::ToVector3(tangent); } bool FbxVertexTangentWrapper::IsValid() const { return m_fbxTangent != nullptr; } } // namespace FbxSDKWrapper } // namespace AZ