#pragma once /* * All or portions of this file Copyright (c) Amazon.com, Inc. or its affiliates or * its licensors. * * For complete copyright and license terms please see the LICENSE at the root of this * distribution (the "License"). All use of this software is governed by the License, * or, if provided, by the license below or the license accompanying this file. Do not * remove or modify any license notices. This file is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * */ #include #include namespace AZ { namespace FbxSDKWrapper { class MockFbxMaterialWrapper : public FbxMaterialWrapper { public: MOCK_CONST_METHOD0(GetName, std::string()); MOCK_CONST_METHOD1(GetTextureFileName, std::string(const char* textureType)); MOCK_CONST_METHOD1(GetTextureFileName, std::string(const std::string& textureType)); MOCK_CONST_METHOD1(GetTextureFileName, std::string(MaterialMapType textureType)); MOCK_CONST_METHOD0(IsNoDraw, bool()); }; } // namespace FbxSDKWrapper } // namespace AZ