/* * All or portions of this file Copyright (c) Amazon.com, Inc. or its affiliates or * its licensors. * * For complete copyright and license terms please see the LICENSE at the root of this * distribution (the "License"). All use of this software is governed by the License, * or, if provided, by the license below or the license accompanying this file. Do not * remove or modify any license notices. This file is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * */ #pragma once #include #include namespace AZ { namespace SceneAPI { namespace FbxSceneImporter { class FbxImportRequestHandler : public SceneCore::BehaviorComponent , public Events::AssetImportRequestBus::Handler { public: AZ_COMPONENT(FbxImportRequestHandler, "{9F4B189C-0A96-4F44-A5F0-E087FF1561F8}", SceneCore::BehaviorComponent); ~FbxImportRequestHandler() override = default; void Activate() override; void Deactivate() override; static void Reflect(ReflectContext* context); void GetSupportedFileExtensions(AZStd::unordered_set& extensions) override; Events::LoadingResult LoadAsset(Containers::Scene& scene, const AZStd::string& path, const Uuid& guid, RequestingApplication requester) override; private: static const char* s_extension; }; } // namespace FbxSceneImporter } // namespace SceneAPI } // namespace AZ