/* * All or portions of this file Copyright (c) Amazon.com, Inc. or its affiliates or * its licensors. * * For complete copyright and license terms please see the LICENSE at the root of this * distribution (the "License"). All use of this software is governed by the License, * or, if provided, by the license below or the license accompanying this file. Do not * remove or modify any license notices. This file is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * */ #pragma once #include #include #include #include #include #include #include namespace AZ { namespace SceneAPI { namespace Containers { class Scene; } namespace FbxSceneBuilder { class FbxImporter : public SceneCore::LoadingComponent { public: AZ_COMPONENT(FbxImporter, "{D5EE21B6-8B73-45BF-B711-31346E0BEDB3}", SceneCore::LoadingComponent); FbxImporter(); ~FbxImporter() override = default; static void Reflect(ReflectContext* context); Events::ProcessingResult ImportProcessing(Events::ImportEventContext& context); protected: bool ConvertFbxSceneContext(Containers::Scene& scene) const; AZStd::unique_ptr m_sceneWrapper; AZStd::shared_ptr m_sceneSystem; }; } // namespace FbxSceneBuilder } // namespace SceneAPI } // namespace AZ