/* * All or portions of this file Copyright (c) Amazon.com, Inc. or its affiliates or * its licensors. * * For complete copyright and license terms please see the LICENSE at the root of this * distribution (the "License"). All use of this software is governed by the License, * or, if provided, by the license below or the license accompanying this file. Do not * remove or modify any license notices. This file is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * */ #include #include namespace AZ { namespace SceneAPI { bool FbxSceneBuilderStandaloneAllocator::m_allocatorInitialized = false; void FbxSceneBuilderStandaloneAllocator::Initialize() { if (!AZ::AllocatorInstance().IsReady()) { AZ::AllocatorInstance().Create(); m_allocatorInitialized = true; } } void FbxSceneBuilderStandaloneAllocator::TearDown() { if (m_allocatorInitialized) { AZ::AllocatorInstance().Destroy(); } } } }