/* * All or portions of this file Copyright (c) Amazon.com, Inc. or its affiliates or * its licensors. * * For complete copyright and license terms please see the LICENSE at the root of this * distribution (the "License"). All use of this software is governed by the License, * or, if provided, by the license below or the license accompanying this file. Do not * remove or modify any license notices. This file is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * */ #pragma once #include #include #include #include namespace AZ { namespace SceneAPI { namespace FbxSceneBuilder { class FbxAnimationImporter : public SceneCore::LoadingComponent { public: AZ_COMPONENT(FbxAnimationImporter, "{26ABDA62-9DB7-4B4D-961D-44B5F5F56808}", SceneCore::LoadingComponent); FbxAnimationImporter(); ~FbxAnimationImporter() override = default; static void Reflect(ReflectContext* context); Events::ProcessingResult ImportAnimation(SceneNodeAppendedContext& context); Events::ProcessingResult ImportBlendShapeAnimation(SceneNodeAppendedContext& context); protected: static const char* s_animationNodeName; static const FbxSDKWrapper::FbxTimeWrapper::TimeMode s_defaultTimeMode; }; } // namespace FbxSceneBuilder } // namespace SceneAPI } // namespace AZ