/* * All or portions of this file Copyright (c) Amazon.com, Inc. or its affiliates or * its licensors. * * For complete copyright and license terms please see the LICENSE at the root of this * distribution (the "License"). All use of this software is governed by the License, * or, if provided, by the license below or the license accompanying this file. Do not * remove or modify any license notices. This file is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * */ #pragma once #include #include #include namespace AZ { namespace SceneData { namespace GraphData { class MeshVertexBitangentData; } } namespace FbxSDKWrapper { class FbxMeshWrapper; class FbxVertexBitangentWrapper; } namespace SceneAPI { namespace FbxSceneBuilder { class FbxBitangentStreamImporter : public SceneCore::LoadingComponent { public: AZ_COMPONENT(FbxBitangentStreamImporter, "{B68F90E6-9F9D-448F-A874-CABA9F67E5FD}", SceneCore::LoadingComponent); FbxBitangentStreamImporter(); ~FbxBitangentStreamImporter() override = default; static void Reflect(ReflectContext* context); Events::ProcessingResult ImportBitangents(SceneNodeAppendedContext& context); protected: AZStd::shared_ptr BuildVertexBitangentData(const FbxSDKWrapper::FbxVertexBitangentWrapper& bitangents, size_t vertexCount, const std::shared_ptr& fbxMesh); }; } // namespace FbxSceneBuilder } // namespace SceneAPI } // namespace AZ