/* * All or portions of this file Copyright (c) Amazon.com, Inc. or its affiliates or * its licensors. * * For complete copyright and license terms please see the LICENSE at the root of this * distribution (the "License"). All use of this software is governed by the License, * or, if provided, by the license below or the license accompanying this file. Do not * remove or modify any license notices. This file is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * */ #pragma once #include #include namespace AZ { struct Uuid; class Transform; namespace FbxSDKWrapper { class FbxNodeWrapper; class FbxSceneWrapper; } namespace SceneAPI { namespace DataTypes { class IGraphObject; } namespace FbxSceneBuilder { struct FbxImportContext; using CoreScene = Containers::Scene; using CoreSceneGraph = Containers::SceneGraph; using CoreGraphNodeIndex = Containers::SceneGraph::NodeIndex; using CoreProcessingResult = Events::ProcessingResult; inline bool NodeIsOfType(const CoreSceneGraph& graph, CoreGraphNodeIndex nodeIndex, const AZ::Uuid& uuid); inline bool NodeParentIsOfType(const CoreSceneGraph& graph, CoreGraphNodeIndex nodeIndex, const AZ::Uuid& uuid); inline bool NodeHasAncestorOfType(const CoreSceneGraph& graph, CoreGraphNodeIndex nodeIndex, const AZ::Uuid& uuid); inline bool IsSkinnedMesh(const FbxSDKWrapper::FbxNodeWrapper& sourceNode); CoreProcessingResult AddDataNodeWithContexts(SceneDataPopulatedContext& dataContext); CoreProcessingResult AddAttributeDataNodeWithContexts(SceneAttributeDataPopulatedContext& dataContext); bool AreSceneGraphsEqual(const CoreSceneGraph& lhsGraph, const CoreSceneGraph& rhsGraph); inline bool AreScenesEqual(const CoreScene& lhs, const CoreScene& rhs); bool IsGraphDataEqual(const AZStd::shared_ptr& lhs, const AZStd::shared_ptr& rhs); // If the scene contains bindpose information for the node, returns true and sets "xf" to the local transform // of the node in bindpose. Returns false if bindpose info is not available for the node. bool GetBindPoseLocalTransform(const FbxSDKWrapper::FbxSceneWrapper& sceneWrapper, FbxSDKWrapper::FbxNodeWrapper& nodeWrapper, AZ::Transform& xf); } // namespace FbxSceneBuilder } // namespace SceneAPI } // namespace AZ #include