/* * All or portions of this file Copyright (c) Amazon.com, Inc. or its affiliates or * its licensors. * * For complete copyright and license terms please see the LICENSE at the root of this * distribution (the "License"). All use of this software is governed by the License, * or, if provided, by the license below or the license accompanying this file. Do not * remove or modify any license notices. This file is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * */ #pragma once #include <SceneAPI/FbxSceneBuilder/ImportContexts/FbxImportContexts.h> #include <SceneAPI/SceneCore/Events/ProcessingResult.h> #include <SceneAPI/SceneCore/Components/LoadingComponent.h> namespace AZ { namespace SceneData { namespace GraphData { class MaterialData; } } namespace SceneAPI { namespace FbxSceneBuilder { class FbxMaterialImporter : public SceneCore::LoadingComponent { public: AZ_COMPONENT(FbxMaterialImporter, "{E1DF4182-793D-4188-B833-1236D33CCEB4}", SceneCore::LoadingComponent); FbxMaterialImporter(); ~FbxMaterialImporter() override = default; static void Reflect(ReflectContext* context); Events::ProcessingResult ImportMaterials(SceneNodeAppendedContext& context); protected: AZStd::shared_ptr<SceneData::GraphData::MaterialData> BuildMaterial(FbxSDKWrapper::FbxNodeWrapper& node, int materialIndex) const; }; } // namespace FbxSceneBuilder } // namespace SceneAPI } // namespace AZ