/* * All or portions of this file Copyright (c) Amazon.com, Inc. or its affiliates or * its licensors. * * For complete copyright and license terms please see the LICENSE at the root of this * distribution (the "License"). All use of this software is governed by the License, * or, if provided, by the license below or the license accompanying this file. Do not * remove or modify any license notices. This file is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * */ #pragma once #include #include namespace AZ { namespace FbxSDKWrapper { class FbxMeshWrapper; } namespace SceneData { namespace GraphData { class MeshData; } } namespace SceneAPI { class FbxSceneSystem; namespace FbxSceneBuilder { class FbxMeshImporter : public SceneCore::LoadingComponent { public: AZ_COMPONENT(FbxMeshImporter, "{8D131E77-4D53-486A-B3C6-80ACC27A6D50}", SceneCore::LoadingComponent); FbxMeshImporter(); ~FbxMeshImporter() override = default; static void Reflect(ReflectContext* context); Events::ProcessingResult ImportMesh(FbxNodeEncounteredContext& context); }; } // namespace FbxSceneBuilder } // namespace SceneAPI } // namespace AZ