/* * All or portions of this file Copyright (c) Amazon.com, Inc. or its affiliates or * its licensors. * * For complete copyright and license terms please see the LICENSE at the root of this * distribution (the "License"). All use of this software is governed by the License, * or, if provided, by the license below or the license accompanying this file. Do not * remove or modify any license notices. This file is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * */ #pragma once #include <SceneAPI/FbxSceneBuilder/ImportContexts/FbxImportContexts.h> #include <SceneAPI/SceneCore/Components/LoadingComponent.h> namespace AZ { namespace SceneAPI { namespace FbxSceneBuilder { class FbxSkinImporter : public SceneCore::LoadingComponent { public: AZ_COMPONENT(FbxSkinImporter, "{22108E92-7037-442D-94E0-A2E92554A79F}", SceneCore::LoadingComponent); FbxSkinImporter(); ~FbxSkinImporter() override = default; static void Reflect(ReflectContext* context); Events::ProcessingResult ImportSkin(FbxNodeEncounteredContext& context); }; } // namespace FbxSceneBuilder } // namespace SceneAPI } // namespace AZ